Though I'm also a bit iffy on strong spirit because I feel most of my deaths are from being tossed in really bad spawns where I have no where to hide and I don't feel like it's as useful in those situations. Particularly with weapon mutations I'm always extremely torn whether or not I should bother. Also I start with a laser pistol on the characters I play so I tend to take laser brain if there's nothing exceptional being offered to me. Wow thank you so much for the detailed post! I had no idea gamma guts worked like that while moving though I do already share a lot of your viewpoints on mutations. Originally posted by Tripoteur Ventripotent:Strong Spirit is indeed widely considered the best mutation. Whenever he's seriously injured, he becomes nearly unkillable as the area in front of him becomes both a shield that bullets cannot pass through and a zone where enemies take a surprisingly large amount of damage. You'd be surprised how well Steroids can do with Long Arms, Stress and two Golden Wrenches autoswung out of sync. Some Throne Butts are amazing, others are garbage.Īnd of course there are really specialized builds. Rebel's active means she'll always be 4 or 6 under her max HP, and her portal healing depends on her max HP, so Rhino Skin and Stress are better for her than most other characters. Some characters benefit more from some mutations than others. If you're going for distance, Bloodlust is better, but if you're going for the Captain, Second Stomach might be a better choice. If you're offered Bolt Marrow early on with the other mutation choices being somewhat poor (say Extra Legs, Shotgun Shoulders, Open Mind, Euphoria), it might be best to accept that this character is going to be specializing in Bolt weapons. You can try for a specific build, or just let the game inform your choices. Of course, mutation choices depend on what build you're going for and what you're going to do with it. Standing on IDPD portals will make you kill IDPD as soon as they spawn. Even without Scarier Face, a bit of damage will get the snowbots into Gamma Guts range, so you just need to damage them a little before they reach you. If you have Scarier Face, you can even ignore charging snowbots entirely as long as you're moving, they'll simply die when they touch you. With Gamma Guts, a lot of enemies will just die on contact with you without dealing their own contact damage. ![]() Perhaps the most undervalued mutation is Gamma Guts, for its defensive properties. Shotgun Shoulders is the exception since it's on the weak side, but it's still fun to see what it'll do to a Super Flak Cannon used in an enclosed space. In explosive weapons' case, it makes you not die from your own attacks. Specialized mutations (most notably Bolt Marrow, Long Arms and Laser Brain) work about as you'd expect they make their relevant weapon type far, far, far better. If you need it, Second Stomach is much better for bosses and synergizes with Rabbit Paw Plutonium Hunger also synergizes with Rabbit Paw. ![]() Stuff like Rhino Skin and Rabbit Paw are nearly always good too.īloodlust is good, especially on loop, and usually all you need for healing. ![]() I personally consider it to be at least as good as Strong Spirit. Scarier Face is always great, it helps you eliminate threats before they can attack you and you spend less ammo per kill. Strong Spirit is indeed widely considered the best mutation. If you take Anomaly with Horror you can often clear a level with one shot. Combined with Crown of Blood, it can cause a single kill to set off a huge chain reaction. You can fire a shot into a crowd and turn to fire another shot in the other direction almost immediately.Īnother mutation I find quite useful in the loop is Impact Wrists. It makes powerful guns like Super Plasma Cannon much more user-friendly. Trigger Fingers would rank 4th on my list that I cut off at 3. Stress lets you go crazy with DPS or use a Shovel to plow through enemy projectiles with ease. ![]() Super Crossbow can shred through a lot of small enemies at once with Bolt Marrow's homing. Originally posted by Mire:Alrighty so back muscle, plutonium hunger, open mind, bolt marrow/shotgun shoulders, stress, extra feet, last wish, eagle eye, sharp teeth, recycle gland and trigger fingers are the ones I generally don't take unless I have no choice.Of these, I find Bolt Marrow, Stress, and Trigger Fingers can be really powerful in the late-game.
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